Escape The Dark Dungeon
We’re in a dungeon, it’s 10pm, we’ve all got places to be, our party’s hotel room is all the way on level 0, and you’re STILL in room 48. Woops!
The PCs may Test their Luck. If they succeed, they get back to their homebase in one piece, hooray hooray! Everyone who fails rolls 1d6 and consults the following table.
1 - You trip over some treasure on your otherwise uneventful way back. Neat. 2 - In the rush to get home you dropped something. Roll 1d6 on your inventory list and lose that item. 3 - You get lost and arrive back just in time for the next session. Start your next game with half Stamina and Luck, and having eaten all your provisions. 4-6 - Fight for your life! Without time to recover in any way, take damage as Sword. Roll on this table again.
Posted on December 18, 2025