Daniel Sell

Guests at the Blancmange & Thistle v2

Guests either add a service or a possible problem or a bit of colour.

Roll 2d6:

Rival

Someone who wishes for your downfall and will insert themselves into your events and adventures in any way they can. When rolling again, if Rival is rolled a second time they are true Enemies and will seek significant harm. A third time or more and they are a Mortal Enemy and present a serious, motivated, mortal threat to the party. Their non-rival identity is real and they will fulfill and possibly hide behind it.

Colour

A local character. They don't hate you, but they do nothing useful and take up air and time. Either lovable or delightfully irritating.

Academic

Someone who knows a lot about a specific subject. For instance, "Astrology" is too broad but "the breeding habits of star vampires" is just right. Academics will answer questions on their subject but have a x in 6 chance of not knowing the answer, with 1 being common knowledge in their sphere and up to 5 being truly arcane or bleeding edge research. Costs 100pxlevel of complexity (0-5) per question.

Distinct from the Trainer in that they might not be willing or able (5 in 6) to teach you.

1 in 6 chance to be a fraud. Roll now an permanently increase all their chances to not know something by 1d6

Vendor

Someone who sells a selection of goods or services. Either bank some vendors for use or else roll.

1-4 Goods

  1. Food
  2. Arms
  3. Books
  4. Medicine
  5. Clothes
  6. Tools

5-6 Services

  1. Money lending
  2. Information
  3. Construction
  4. Religious
  5. Clerical
  6. Legal

Specificity Scale 1-6 - Generalist -> One specific thing. Example: Greengrover -> Artisnal vat-grown apple seller. If in doubt, add one adjective for every 2 points of specificity.

Fanciness Scale 1-6 - Poor -> Fancy. Quality Scale 1-6 - Terrible -> Best in town.

Follower

Will accompany you in exchange for money. Money up front, and they don't carry it with them when they leave.

On wages: 100-600p per trip (assuming the trip is one session). Choose or roll d6x100p

Again, bank some or roll below.

Job

  1. Assistants and porters
  2. Mercenaries and killers
  3. Survivalists and outdoors experts
  4. Interpretors and guides
  5. Aspiring adventurers and generalists
  6. Cooks, medics and specialists

Mien

  1. Friendly
  2. Stoic
  3. Enthusiastic
  4. Surly
  5. Professional
  6. Cowardly

Loyalty

Starting loyalty 1d6+6 Loyalty works similarly to Luck. Roll and reduce. However it is rolled when:

NOTE ON RE-CAPTURING COWARDLY FOLLOWERS: If you manage to stop or capture a follower who has run away in fear, you may roll one last time; on a success they go back to work, on a failure they run away immediately or at the earliest possible opportunity. Followers who calmly slip away cannot be convinced.

Loyalty can be increased during a job by committing to paying them double when returning to town. Recover by 1d6. Can only benefit from this a max of three times per trip. EXAMPLE: If a follower costs 100p to bring along, then you would have to promise an additional 100p payable when you get back to the hotel. When back in town, test loyalty: if they pass they recover fully, if they fail they leave. +1 max loyalty each consecutive time they are hired, which resets if they leave your service.

Word spreads about employers. If a follower is mistreated, misused, or doesn't return from a job, all current and potential followers are at -1 Loyalty per incident for the next session. Anyone reaching 0 Loyalty leaves between games. Non-payment of promised bonuses results in that follower leaving, -1 loyalty to all current and prospective followers, and that character being unable to benefit from promising bonuses, for 1d6 sessions.

Trainer

Someone who will teach you a skill (as per the rules) if paid.

1 in 6 chance they teach a spell, otherwise it's a regular skill. They can function as an Academic in the specific skill they teach.

Agent

Either a professional provider of jobs, possessor of problems needing solving. Bank up some scenarios or side objectives to issue to the party.

1 in 6 chance they also provide another service (roll again)

#NPCs #rules #troika