Spending Money
Shops and Services - Trainers - Henchmen - Patrons
Shops and Services
Inside the Hotel
Blancmange & Thistle Amenities
Room & board
These should be chosen at the beginning of a session before downtime activities are resolved (since mandrill-work will eat up time), and bonuses apply for the duration of the session no matter how many in-game days occur. All will also fully recover Stamina and Luck.
20p OR do Mandrill-work in downtime (uses most of downtime). A basement cot and footlocker, no stat bonus.
60p Basic room, shared. +2 Stamina. Gonna have to pay for attention from the staff.
150p Decent room +1 Luck +4 Stamina, unlimited attention of mandrill concierges. Unreliable, enthusiastic, but a decent tip will straighten them out.
300p Luxury room +1 Skill +1 Luck +6 Stamina, unlimited use of the (human) concierges (still should tip them if you want discretion)
Concierge
Good for buying things or contacting someone when you don't have the time to go yourself. The "recommended tip" is listed. If not given, double failure chance.
Chance of messing up:
Mandril Concierge - 1 in 3 - 5p
Human Concierge - 1 in 6 - 20p
Illuminata Pepper, unemployed pin maker, amateur detective, renting a cot in the cellar in exchange for dish washing
Illuminata is a small, iron-handed lady with a semi-permanent squint. Her back is bent from her pin making days. Is between work. Owns a swan named Wonder whom she keeps in a carry cage.
- In exchange for 'expenses' (which always equal exactly 100p) she will snoop around about something on your behalf, usually finding information on par with slightly above average gossip.
Local
Cristiolus-Leonardo "Len" Aventine, jeweler operating a nameless jewelers shop on Spoon Walk, also a debt collector and underworld middle-man.
Mid 50s, pot bellied (though you suspect its mostly muscle), hair in thick black oiled curls that frame a face like a stack of bricks. Wears tight fitting luxury clothing and huge amounts of jewellery so that he clinks when he moves. Very professional, polite but rarely shows emotion. Is often haunted by a wet green ghost, will not acknowledge or talk about it.
- Buy and sell jewelry and precious metals, no questions asked.
- Debt collection for 25% of the recovery.
- Middle-man for shady dealings, requires 5% finders fee on any exchanged value.
Edwin Puke, local independent hagiographer
Waxen, prematurely aged man living above the butcher shop 'Shunga's Fine Meat'.
- Verify a potential 1st Class Relic, also providing as much information as can be found on its supposed effect and level of charisma. 400p
- Verify a potential 2nd Class Relic, also providing as much information as can be found on its supposed effect and level of charisma. 250p
- File and apply official documents and seals of authenticity 150p
- Lead and silver lined charisma containment cases - 862p (small), 1,637p (medium), 4,422p (large)
Trainers
If you FIND a trainer, possibly amongst the guests, they will generally cost at least 100p/prospective level. At the end of it you get a tick in the skill which you may roll at the start of the next session. A CHANCE to raise it. Yes, practice is indeed more economical. Training can cost any amount though. The trainer determines their own fees.
Donata's Disagreeable Society
A fencing school and occasional adventuring troupe. Have a philosophy of "speak nice or get cut" (rudeness is what they consider "disagreeable behaviour", which they are, confusingly, against).
- 500p joining fee (includes red and blue striped uniform and basic trainee machete). Donata may waive fees if you can win a sparing match versus one of her intermediate students (roll vs 8 Swords).
- Lessons (aka training) cost 50p/level once a member.
- The society WILL require you to go on instructional "live" exercises sometimes (the Disagreeable Society will function as a patron). Refusal will result in expulsion.
Henchmen
Hatchet, the horrifying chief security mandrill of The Blancmange & Thistle
An almost gorilla sized mandrill, in charge of keeping the security mandrills in good order. Since Grunts returned his fabulous gold false teeth, Hatchet has resumed actively running the mandrill hoard of the hotel.
- The hotel management have kindly made Hatchet's services available for hire as "personal security" within the confines of the hotel (and its undercity basement). For 300p per day the hotel will loan their most horrifying staff member and hopefully get him to vent some of that dangerously pent up aggression.
- Attributes: 14/13/4/3(Muscular and armoured) Damage as Large Beast
The Ox Gang: Three Young Knights of the Road (Luella Zygmunt, Galanus Heavenly, Jaime Worried) looking for work and living in the basement
Were initially looking for work and staying in the basement for a bit 'cos they heard it's cheap, now have decided to stay and ride this gravy train out as "The Ox Gang". Have experience in the Undercity and are youthfully arrogant yet professional.
- 200p up front per member per expedition into the Undercity
- Attributes: 9/14/2/2(fancy slashed and gilded leather jerkins) damage as Sword (Sabres)
Patrons
Inside the Hotel
Barhadbesciabas "Barhad" Gorman, pattern maker, renting suite 304 in the hotel
Dressed in a voluminous, complicated puffy suit. Wears a fashionable lace veil, not to hide their identity but just because they are fashionable. Accompanied by their ancient cat Adelemus, whom they carry in one arm (a long haired brown and white cat much like any other). Has turned her skills to map making.
- Wants map information on the Undercity and will pay a fee according to how new the information is.
- 20p if the map is not new, but clarifies the current ones
- Fee per new (to her) room ranges from 10p-100p, depending on the distance from the entrance. "Danger pay".
- Sells her current maps for 500p-5,000p, depending on distance covered. 5,000p would get her current complete and confirmed (as best she can) map.
- Is a NOT VERY SUBTLE relic buyer and is looking specifically for relics which are associated with the extension or preservation of life.
Local
Ghoul Dada, the scheming and pragmatic, "simple market trader".
A "simple market trader" who is always getting involved in dangerous and illegal schemes, and whose real source of income is well hidden. Was the first person to figure out the potential of the undercity hole. A slight, balding man who runs a market stall during the day selling cheap used clothes, furniture, and and anything else he can get a deal on. Often in hiding, never nailed down. If you need to ask where he is, he doesn't want you to find him. Leave a note with Len (see above) and maybe he'll get it.
- Sponsors relic robbing expeditions to the Undercity. Has always got something on the boil.